Properties2
| Type | Practice |
| Note created | Apr 7, 2026 |
Advanced Shooting decouples power from placement. Unlike Basic mode — where more power means a higher shot — Advanced mode lets the power bar control only force while the left stick independently controls where on the goal the ball goes. This means you can hit a full-power shot into the bottom corner, which is impossible in Basic.
Enable it in: Pause → Select sides → Edit personal data.
The Reference Point
When charging a shot in Advanced mode, a yellow circular indicator appears on the goal face showing which zone you’re targeting. This is the reference point — it moves in real-time as you adjust the stick, giving visual feedback before you release the button.
The goal is divided into 6 target zones. Stick directions are relative to the goal you’re attacking (not the player’s facing direction).
Stick Mapping (attacking left-to-right)
| Left Stick | Target Zone |
|---|---|
| ↗ Diagonal up-right | Top-left corner |
| ↘ Diagonal down-right | Top-right corner |
| ↖ Diagonal up-left | Bottom-left corner |
| ↙ Diagonal down-left | Bottom-right corner |
| → Toward goal | Center mid-height |
| ← Away from goal | Bottom center |
Charge first, aim later
You can fill the power bar first, then choose direction just before releasing. The shot placement is read at the moment you release the button.
Unintuitive mapping
Pushing toward the goal = mid-height (not low). Pulling away = bottom center. As the community puts it: “‘towards goal’ is ‘height’ in Konami’s minds.”
Power Bar Guide
| Situation | Power | Notes |
|---|---|---|
| Close range / tap-in | Light tap | Placement over power |
| 1-on-1 with keeper | ¼ – ½ | Aim bottom corners |
| Edge of box (finesse, R2) | ½ – ¾ | Far post, ~45° angle |
| Long range (25+ yards) | ¾ – full | Needs high Kicking Power stat |
| Chip shot (L1 + shoot) | ¼ – ½ | Only when keeper commits forward |
In Advanced mode, power has no effect on height. A full-power shot aimed low stays low.