Properties3
| Type | Concept |
| Note created | Mar 9, 2026 |
| Last updated | Mar 18, 2026 |
30 YEARS Simulation Version is a gameplay preset for FL26, created by modder Holland. The name commemorates the 30th anniversary of the PES / Winning Eleven franchise (1995-2025). It is also known as “Holland 30th Anniversary” and has evolved from earlier iterations named X-Pro Evolution and Real PES.
What it modifies
The mod can work via two different installation methods (see Installation below). It modifies game parameter tables covering player physics, ball physics, AI behaviour, passing/shooting values, and animations (grounder passes, through passes, paired animations).
Variants
The mod ships with two gameplay variants:
| Variant | Components | Description |
|---|---|---|
| Simulation | Stock FL26 exe + 30 YEARS [Simulation Version].ini + custom dt18 | Slower, realistic pace with emphasis on passing, positioning, and defensive shape |
| Arcade | Custom arcade .exe + custom dt18 | Faster, more responsive controls |
How it works
The mod can be loaded via two methods:
Method 1: GameplayLoader (current, recommended)
The Simulation_Version folder inside content/gameplay-loader/ contains the 9 standard constant_*.bin gameplay parameter files (constant_match.bin, constant_player.bin, etc.) at common/match/constant/. These were extracted from Holland’s modded dt18 CPK using CriPakTools (see Installing Gameplay Mods via GameplayLoader for the full process).
GameplayLoader serves these files at runtime via Sider’s livecpk system, replacing the game’s default gameplay parameters. This approach is switchable — you can change gameplay mods on the fly via the overlay (PageUp/PageDown), set a favourite (key 7), or enable random selection (key 9).
Note: the Machete Gaming pack originally bundled a Simulation_Version.BIN gameplay script and .o animation files instead of the standard constant_*.bin files. This did not work — the game loads .BIN scripts through a path that Sider’s livecpk cannot intercept. The correct approach is to extract the constant_*.bin files from the dt18 CPK.
Method 2: Direct dt18 replacement + .ini injection (previous)
Previously, the mod was installed by:
- Replacing
dt18_all.cpkin theDatafolder with Holland’s modified version - Loading a Sider
.inipreset that injects assembly code at address0x1E628A0viaini.nameandstart.inidirectives
This method hardcodes the gameplay changes and cannot be switched at runtime. The original dt18_all.cpk backup is stored at C:\Users\dvicente\Documents\Originals\.
Gameplay characteristics
Based on community reports:
- Reduces scripting/rubber-banding (though not entirely on Legend difficulty)
- Teams defend more realistically with low blocks and men behind the ball
- Passing accuracy is increased (roughly 8/10 passes accurate)
- Ball control and first touch are modified (players may push the ball further away)
- Best experience reported on Superstar difficulty; Legend difficulty reportedly re-introduces heavy scripting
- Wingers may not push up enough in attack
A community fix for modified player ratings exists to address some rating changes made by the mod.
Installation
This mod is not bundled with FL26 — it must be installed separately on top of it. Holland distributes the mod as a dt18 CPK file via the EvoWeb thread. The Gameplay Loader Machete pack by Machete Gaming repackaged it for use with GameplayLoader, though the original packaging was incorrect (included a .BIN script instead of constant_*.bin files).
The GameplayLoader method (current) requires extracting the constant_*.bin files from the dt18 CPK using CriPakTools, placing them in content/gameplay-loader/Simulation_Version/common/match/constant/, and enabling GameplayLoader.lua in sider.ini. It survives FL26 updates since it doesn’t modify core game files.
Download
Available from the EvoWeb forum thread (requires a free account).
Current configuration
This is the active gameplay preset in my FL26 setup, using the Simulation variant loaded via GameplayLoader (set as favourite). It is paired with SpeedServer2 set to a slow game speed (-1.95) for a deliberate, simulation-oriented experience.
Alternative gameplay mods available in GameplayLoader: Allstar Mix v1.1, v1.1-test, v1.1b, or “No Mod” (vanilla FL26 gameplay).