Properties2
TypePractice
Note createdMay 18, 2026

This documents my current FL26 installation and mod configuration. The game is installed at D:\SP Football Life 2026 on my Windows PC, with a backup copy at D:\SP Football Life 2026 - original. The setup is version 2.0.0 and uses Sider to manage all mods.

Overview

The setup is optimised for a realistic simulation experience, combining a deep gameplay overhaul with slow game speed, extensive per-stadium camera customisation, and a large collection of visual and audio mods.

Key settings

  • Gameplay: 30 YEARS Simulation Version by Holland (loaded via GameplayLoader, installed separately on top of FL26)
  • Game speed: -1.95 via SpeedServer2 by nesa24 (slow, deliberate pace)
  • Audio: announcer and stadium music at 35%, commentary and crowd at full volume via SoundServer by nesa24
  • Kits: normal fit, white socks, standard long sleeves via PES 21 Kit Modules

Active Lua modules

Gameplay

  • 30 YEARS Simulation Version — the core gameplay preset (by Holland, not bundled with FL26)
  • SpeedServer2 — game speed control (-1.95, by nesa24)
  • PES 21 Gameplay Modules — GameplayLoader (by Baris), matchset (by juce), env (by juce), Anti-Cheat, stamina, CustomExhibitionMatch
  • Shared libraries: CommonLib, nesalib (by nesa24 and juce)

Stadiums & Weather

  • PES 21 Stadium Modules — StadiumServer (by zlac), banners, boards, corner flags, tunnel, ball boys, fans, goal nets, match balls, player entrances
  • WeatherConditions (by Baris, fix by sltpn3, StadiumServer integration by zlac) — realistic climate-based weather per home team
  • PES 21 Turf Modules — TurfLoader, shape-turf-loader

Match View

Kits & Appearance

  • PES 21 Kit Modules — kserv (by juce and zlac), kitglobal, SleeveBadge-ArmbandServer (by Hawke and juce), RefKitServer, BibServer

Audio

  • SoundServer — volume control for all audio channels (by nesa24)
  • PES 21 Audio Modules — GoalSongServer, randomWhistle_gpt
  • movieintro, tournament_anth_tunnel — intro videos and competition anthems/tunnels

LiveCPK content packs

  • PES 21 LiveCPK Content Packs — player model add-ons (28 special model sub-packs), boots, anthems, chants, goal sounds, stadium announcers, mini faces, NT flags and badges (all confederations), goal nets, UI colours, referee colours, substitute bibs, and extra stadium database entries

Disabled modules

  • PES 21 Disabled Modules — commentary-server (by nesa24), SoundtrackServer, plus CompMenus and NoBallX LiveCPK folders

Sider configuration

The Sider overlay is configured to appear at the bottom of the screen when toggled (default off). Key bindings:

  • Toggle overlay: Space (0x20)
  • Next module: 1 key (0x31)
  • Previous module: backtick (0xc0)
  • Reload: Shift+R (0x10 + 0x52)

Database

The db.csv file is used by camera modules and other systems for stadium metadata. The StadiumServer uses a separate map_teams.txt to map teams to stadiums. Together they cover over 700 teams from England, Spain, Italy, Germany, France, Portugal, Netherlands, Belgium, Argentina, Brazil, Chile, Colombia, Japan, China, Saudi Arabia, MLS, and many more.

Key people

The PES 21 modding ecosystem is built by a small community of contributors:

  • juce (Anton Jouline) — creator of Sider itself, plus kserv, nesalib, matchset, env, and many module frameworks
  • nesa24 — reverse engineer behind SpeedServer, SoundServer, commentary-server, camera research, and nesalib
  • zlac — StadiumServer, Kit Studio, Team Licencer
  • Hawke — SleeveBadge-ArmbandServer and other modules
  • digitalfoxx — camera module co-author
  • Holland — 30 YEARS gameplay mod
  • SmokePatch — the team behind SP Football Life, which packages everything together

Installation notes

  • The game language is set to English
  • ReShade is installed for post-processing effects
  • The installation uses dinput8.dll and dxgi.dll hooks for mod loading
  • Save data path: KONAMI\eFootball PES 2021 SEASON UPDATE\2026\save\
  • For adding stadiums, see Installing Stadiums
  • Additional stadiums available from SmokePatch
  • For how the game is launched from Steam with the Steam Controller working and Sider running un-elevated alongside an elevated game, see Launching FL 26 from Steam with Sider De-elevation